

Pirates of the Caribbean has a cumulative adventure spirit, not as an individual movie but as a franchise. When we were scouting in the area, I saw it, and it felt like a Bond location to me. When you see Nate on a speedboat in the South Pacific, to me, that feels like a real James Bond moment as well as the chase scene on the rooftop.

While it's not a single movie, I would say classic Bond films were also a reference point in terms of the globe-trotting nature of Uncharted and the exotic locations. While Charles Grodin and Robert De Niro are certainly a different dynamic from Tom Holland and Mark Wahlberg, I love those road trip movies. It's not as obvious, but the buddy pairing invokes Midnight Run, which is probably my favorite buddy pairing in a movie. There's this older, jaded, self-interested guy, and then a younger, eager, and a little bit more naive guy, and they come together. Star Wars was a reference point for me in terms of the Luke-Han dynamic because you can see many aspects of the Nate and Sully relationship. What are some of the others that infused your vision?įleischer: I think a lot of them are fairly obvious. Thompson: You mentioned Raiders of the Lost Ark as one of the movies that influenced Uncharted. To me, those movies of the 80s like Raiders and Back to the Future are the best movies ever made. We're now kind of evoking some of those same spirits.
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As someone shaped by those films, like Raiders, is there something deep in your director DNA that makes you uniquely positioned to bring something specific that we haven't seen for decades?įleischer: I'm not sure how to answer that question, but I think there is a generation of filmmakers that are our age that was so inspired by the likes of classic directors such as Steven Spielberg, George Lucas, Robert Zemeckis, Joe Dante, and the films of Amblin, that it's become cyclical. Thompson: We are around the same age, and we grew up with movies in an era with action adventures that had a specific heart, character, and spectacle. When I was sent something that captured that spirit and allowed me to make a film in this genre that can hopefully be this generation's own beloved treasure hunting movie, I jumped at the chance.ĭirector Ruben Fleischer (right) and Tom Holland (left) on the set of 'Uncharted.' Sony Pictures/Columbia Pictures/CTMG That was what originally inspired me even to go down this path. It was mainly because Raiders of the Lost Ark is my all-time favorite movie, and they don't make this kind of big treasure-hunting adventure film anymore. Thompson: When Uncharted came your way, did you say yes right away? You are not the first director to be presented with this project.įleischer: It was somewhat extenuating circumstances when I got sent the script, but I was on board as soon as I read it. Our job was to make sure that we cast it extremely well and delivered on that same spirit of adventure and treasure hunting that the video games do. Those were all of our touchstones, which make for a great video game, but they are also the makings of any great movie.

With Uncharted, those things were these incredible action set pieces, the great humor, and the buddy dynamic between Nate and Sully.

It also has to honor and pay tribute to what we all love about the source material. Whether it's Venom or this Uncharted, in taking something beloved by fans, I want to make sure that it can stand on its own two feet and work as its intended format, as a theatrical feature film. The people who have never heard of the game won't care because it's not good, and the fans will be disappointed because it's not a satisfying story. If it doesn't work as a movie, then it satisfies nobody. You can't please everyone, but how do you get as close to that as possible?įleischer: It has to work as a movie. You also have to make a movie that someone like me, who has never played any Uncharted game, wants to see, will engage with, and hopefully evangelize about. Thompson: One of the challenges you face with this kind of movie is making a film that the video game fans will like. Movies are inherently passive experiences where somebody else presents this journey for you, and you have no part in how it plays out. They are an active experience where you're guiding the path of this hero and watching the world through their eyes. Video games are already an incredibly immersive, and these days cinematic, experience you can't try and purely recreate that experience because they'll never compare. Ruben Fleischer: That makes me so happy because that's what we set out to do, make a really fun movie. How did you do it? I am surprised that I genuinely enjoyed it so much.
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Simon Thompson: Many people have struggled to make good movies based on video games, but you've cracked the code with Uncharted.
